So it's been almost a week since Rubicon was released and I've really only had a chance to play with a small percentage of the new features since last Tuesday due to focusing on one specific aspect of it.
We all knew that ghost sites, new deployable modules, new ships, etc were going to add a bunch to everyone's game play and that everyone would be busy trying to make as much ISK as possible in the early days, but we decided to spend out time laying down POCO's.
Our group spent almost a whole week bashing both Interbus and player owned POCO's in the .5 and .6 systems and then setting our own up. The first day was chaos with people constantly ninja dropping POCO's right after another group finished bashing the Interbus POCO. This only happened to us once and we immediately declared war on the 3 man corp that stole a planet from us. The following day we found their very poorly defended POS in high sec and put it in reinforced. They agreed to turn over the POCO they stole from us if we promised not to destroy their POS. We agreed and in the end made three new good friends that will probably join our alliance.
Another aspect to day one is that we noticed everyone flying around in tech 1 hauling ships carrying POCO's to be dropped. We protected our own POCO's by keeping them off grid and in freighters until necessary. In addition we put together a small gank squad and every time one of these ships showed up on grid ready to try and steal another planet we were about to take, we would suicide gank them to secure our resources. We popped three different ninja haulers on day one of Rubicon, each killmail valuing around 150-200 million.
After one day of dropping POCO's I heard the FC's say they were earning about 20-30 million a day so far, and we've dropped about fives times as many throughout the week. I would estimate we're earning about 100 million a day with as many POCO's as we put out there but I can't be sure since I'm not privy to that information. Obviously it cost us a huge investment up front to be able to secure that many but they should pay for themselves fairly quick and they don't require us to do any maintenance at all, other than defend them if a group tries to steal it, which they would have to declare war on us first.
Now that all that's done, I've jump cloned back to my home in null sec and plan to start playing with some of the other new features such as how frequent the ghost sites spawn and how easy they are to find. I'm hearing they are extremely rare, so I doubt it'll be one of those sites people go hunting for specifically, it'll probably more like one of those sites that when you happen to notice them you take advantage of it. I got to play with them on the test server so I already know how to run them, just need to see how it goes on Tranquility now.
This week I think we plan to drop a bunch of small mobile siphon units on our enemy's moons to start draining their income. I trained interceptors to IV prior to the Rubicon launch, but since I'm not an experienced interceptor pilot I don't plan to use them for combat just yet. I only plan to use them for the nullified aspect that is new with Rubicon. I've got a Cloaky Nulli Proteus that I use a lot already, but Interceptors are much faster to go scouting with, so it will likely be my new exploring ship when checking out nearby systems.
Stay tuned for more updates. Cheers!
This is the one big question I've been uber curious about - what would the null sec folks set the highsec POCO taxes at? The sensible answer would be 5%, so as not to drive business away, but my experience with null sec has been that the more pvp-oriented groups can sometimes not wrap their brains around good economic sense :)
ReplyDeleteWhat has your alliance set their POCOs tax at, Val?
Weird, I responded a day or two after you commented, but I guess it never posted. Sorry abou that.
DeleteWe set our POCO's for 5% for neutrals, 3% for good standing, and 2% for excellent standing.
Yeah, that sounds entirely reasonable and profitable :)
ReplyDelete