Tuesday, October 29, 2013

Eve Online: Pod Jumping

Lately I've become very accustomed to a game mechanic that can be utilized to jump all over New Eden without having to make the long journey one jump at a time. The term is called "Pod Jumping" and the short version is that you destroy your own pod by self destructing just so you can awaken someplace far away. I live in deep null sec, many  many jumps away from high sec and the major trade hubs. This tactic is very useful for me when I need to quickly inject a new skill, run some errands, etc, before I head back to null.

Jump Clones are great for pod jumping, but if you only use jump clones then you need to wait 19-24 hours to use a jump clone again (depending on skill level). This tactic has no time constraints, but what it lacks in time constraints it makes up for with a bunch of other ones.

There is a laundry list of steps and details you should know about before you just undock and blow yourself up though.

UPDATE YOUR CLONE, UPDATE YOUR CLONE, UPDATE YOUR CLONE!!

If I knew how to make that flash red and jump out of the page to get your attention more I would, but alas I'm not that smart. If you accidentally forget any other steps, do not forget to update your clone before doing this. If you don't know about updating your clone here's what you need to do.

Dock at a station with a medical facility, it'll have a red cross and medical looking icon as one of the services offered at the station. Click on that icon and select "Update Clone". You'll see a series of options such as "Alpha, Beta, Theta, etc", and they each have an associated price and skillpoint associated with them. Select the SP/ISK combination that is slightly above your skill point level, luckily it will gray out any options that are too low for your skillpoint total, so at least you can't choose one that doesn't meet the minimum requirements. Don't spend too much on a clone though, you're just going to blow it up.

What this means if for XXX,XXX ISK you can upgrade your clone/pod so that if you are destroyed you don't lose any skill points, otherwise you'll be penalized and lose a few weeks of training (trust me it really sucks to find out you lost a few of your level V skills).

If you are a regular PvP player you already know religiously about updating your clone. If PvP is not your thing that's OK and pod jumping can still be very useful for you too. If you simply want to travel to the other side of New Eden, this will come in handy.

When your pod is destroyed, either by someone else or self destructing, you lose any implants that you have plugged into your pretty little head, so either change to a jump clone that doesn't have any implants installed or accept the fact that you're about to lose them. If you use this tactic a lot or participate in PvP a lot, you don't really want to be flying around in a super expensive pod anyways. Why fly a ship worth maybe 5 million isk, but have implants worth 500 million isk? It makes no sense at all, and don't do it.

Alright, back to pod jumping. Your next step after you've ensured that your CLONE IS UPDATED, and that you don't have any implants in that you aren't going to miss is to set your clone to the destination you want to wake up from.  As long as you have access to the station and have items in the hangar, you can set your pod to that station. If your corporation has an office at a station, and you don't have any items, you can still set your clone to that station.

To do so you once again click on the medical facilities icon at a station, and click "Change Location". You'll see a list of "Stations with Medical Facilities" and "Stations with NO Medical Facilities". The reason why they separate these two types is that once you blow up, you will be instantly transported to that station and if they don't have a medical facility at that station you will have no way to upgrade your clone again.

THE FIRST THING YOU DO ONCE YOU WAKE UP AT A STATION AFTER BEING PODDED IS UPDATE YOUR CLONE, UPDATE YOUR CLONE, UPDATE YOUR CLONE. 

Otherwise, you might undock, get shot by someone and now you've lost a few weeks of skillpoints that you now need to retrain.

Now that you've made sure your clone is updated, you've set the destination you want, you've made sure you don't have any implants in, is to now leave your ship. Right click on your ship and select leave ship. There is no point in blowing up a perfectly good ship, when all you're looking to do is blow up your pod anyways. Next, go ahead and undock.

The preferred way to pod jump is to utilize the self destruct option on your pod instead of having someone else blow you up. If you don't care, then I don't either, but I prefer to handle the deed myself. If you self destruct then there won't be any record of you doing it, no killmail, no trace of it at all. I typically warp to a location in system that is not a gate or a station and push the big red button, but you can do it wherever you want. If you are in high sec, be prepared to have a bunch of people challenge you to a duel if you are on a station, especially one of the trade hubs.

To self destruct either right click on your capacitor or your pod in space and select "Self Destruct". Now you've got a 2 minute warning that you're about to blow up. If you do nothing else, you'll blow up in 2 minutes. If you change your mind and decide that suicide just isn't your thing, you can always click the "Self Destruct" button again, and it will cancel it.

Now that you've blown up your pod, you will awaken wherever you set your clone to be, and as I'm sure you know by now, UPDATE YOUR CLONE.

Congratulations, you've just pod jumped.

4 comments:

  1. I used this method extensively until I reached 30-40 million SP or so. Clone costs are a good reason to keep specialized characters with limited skill point pools.

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    1. I was just going to mention the escalating clone costs around 30-40 million SP :)

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    2. That's very true. I only have around 12 million skill points right now, so it's still very affordable for me. I can definitely see how it will eventually be something I don't do as often :)

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    3. Another thing about podding back and forth is the absolute need to keep a blank clone in reserve, otherwise you risk accidentally blowing up a nice chunk of change in implants :)

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